Skills
Design Thinking
Solve the right problem, not just a problem
Novice
Skills
Solve the right problem, not just a problem
Novice
Subdomain
Design thinking starts with understanding real people in their real context, not with assumptions. Empathy research is the foundation.
Empathy map
A synthesis tool with four quadrants: says, thinks, does, feels. Used to make user research findings shareable.
HMW
How Might We. A question format for turning observations into design challenges.
Double diamond
UK Design Council model: discover, define, develop, deliver. Two diverge-converge cycles.
Design sprint
Jake Knapp's five-day process: map, sketch, decide, prototype, test.
Jobs to be done
Christensen's framework: people hire products to accomplish functional, emotional, and social jobs.
Affinity mapping
Grouping observations or ideas by theme to find patterns. Done silently to prevent framework imposition.
Prototype
A low-fidelity, cheap, fast representation of a solution idea, built to make an assumption testable.
Usability test
Observing real users complete a task with a prototype to uncover problems and needs.
Say-do gap
The difference between what users report they do and what they actually do. Often the location of the real design problem.
POV statement
Point of view. A one-sentence synthesis of who the user is, what they need, and why. The output of the first diamond.
Bharat
In Indian product design, refers to users outside major metros, often with different device constraints, languages, and connectivity.
Crazy 8s
An ideation exercise: eight sketched ideas in eight minutes. Forces divergence before convergence.